Of course, one of the biggest questions coming out of SXSWi is, “What’s the new hot technology?” While nothing really emerged this year as the new Twitter or Foursquare, I was able to make a few interesting observations:
The Group: In one of my previous SXSW posts, I talked about the power of The Group and tools that empower all things group-oriented. While it’s tough to say that any of the group messaging applications (Beluga, GroupMe, etc.) really broke out at SXSWi this year, they were certainly being used, and I expect that as they fine-tune their services, we will see more from these applications.
Foursquare: Interestingly, Foursquare cited some intrigue with GroupMe, so we may see a partnership between those two before too long. Moreover, Foursquare has had a bitter history with Google. Several years ago, Google bought (and subsequently killed) Foursquare’s predecessor, Dodgeball. There has been some speculation in the industry that after being burned once by Google, Foursquare founders would be hesitant to sell to them again. But Foursquare didn’t rule it out, and actually cited that there may be some partnership opportunities with Google coming along shortly.
QR Codes: For those of you unaware, these are barcodes that consumers
can scan with phone to be redirected to a website or application. These have been around for a few years, but not popularly adopted, I think QR codes are poised for widespread adoption. QR codes were posted everywhere around SXSW – on flyers, cards, t-shirts, cupcakes (yes…cupcakes). Like anything, there is a time and place for this, but as phones continue to get faster and the apps needed to scan these codes become standard features out-of-the-box, I think we’ll start seeing an uptick on the horizon.
Gamification: Yes, I might have just made up a word here at the Thinkstand, but it’s a concept that you’ve probably already experienced, though you may not have known it. This was a principle discussed over and over at SXSWi and was kicked off by SCVNGR’s Seth Priebatsch. At its very core, gamification is all about prompting consumer action (buying a product, engaging on social media, etc.) through game dynamics. In essence, debunk what you think you know about traditional marketing and instead apply the fundamentals of game play. Provide incentives for consumer action. Give them a value for playing your game. Make it fun (and easy) for them to participate. So, for example, we’ve seen Groupon apply these fundamentals quite nicely. Each morning when you receive your Groupon offer, it’s a bit of a game of chance to make sure the deal is “on” by recruiting enough folks that want to purchase it (a minimum number of people must opt-in to the deal for anyone to get it). Moreover, you have the ominous deal countdown clock, which is a lot like, well….queue that all-too-familiar Jeopardy music. By applying these fundamentals to its core marketing structure, Groupon has seen a ton of success, but this is merely the tip of the iceberg when it comes to Gamification, which is probably a whole other post.
So, as you can see, while there may not have been a monumental launch at this year’s SXSWi, there were a lot of great concepts and ideas that we will no doubt see mature in 2011, and that the Jackson Spalding team will be able to apply to its client’s campaigns.
Tomorrow, we’ll cap this five-part series off with a few final thoughts as well as some Dos and Don’ts for next year’s conference.







